Pyro can insta-kill people who are on fire with the axe. When invisible, you can't take melee damage, but CAN be damaged by projectiles. The redstone will decrease faster if you sprint and slower if you sneak. Redstone gives Ninja invisibility when held, but runs out when in use. Flash bombs cause an explosion that gives opponents nausea and slowness. Enderpearls only do 2 hearts of damage to the Ninja when thrown. The spawn egg is used to chance which mob you want to spawn, you can change the mob spawning by right clicking your spawner with the specified egg. Hit your mobs with the mob healing sword to heal them. Your mob is represented by your EXP level. The mobs you can unlock are Skeleton and Blaze. As they get kills you will unlock more mobs. Place the spawner to spawn zombies which will attack the enemy.
Hitting teammates with the healing sword will return their health and full inventory. Medics have passive regeneration and water breathing (which makes them immune to fire). These spells can all be activated by right clicking while holding the desired item. Damage spell shoots an arrow that creates a firework on impact flame spell shoots a projectile that sets people on fire lightning spell casts lightning which does some damage and knocks people back freeze spell shoots a snowball which traps people in ice and can freeze turrets and heal spell creates a splash potion that gives you regeneration 4 for a short amount of time. This class can tank pretty well, but has no special abilities.Īll armor is dyed purple. Heavy is the default class that everyone starts out using. Place the regenerator, and eat the cake for full heath and inventory. Use your wooden sword to manually control the turret. Placing the turret and filling it with arrows will make it automatically shoot at the enemy team. Place two teleporters and use them to teleport instantly with a short cooldown. Blocking with your sword greatly reduces damage at the cost of xp. Crouching/Sneaking raises your xp bar, and gaining levels adds enchantments to your sword. Diamond sword (Enchantments get better with higher levels)ĭwarf has passive slowness 2, and only 1 bar of hunger (meaning it can't sprint).The way to block assassination attempts is to block with your sword before they get a chance to hit you.Īs chemist, archers deal triple the normal amount of damage with the bow, so keep your health potions close when you see an archer trying to shoot you! You are vunerable in this time and will be instantly killed despite the amount of damage, so be careful. Right clicking the sugar will give a short speed boost, while right clicking the redstone will allow it to insta-kill any class for about 3 seconds. Despite the name, hitting someone in the head does not affect whether or not it is a headshot. If you shoot someone from at least 25 blocks as archer, it counts as a headshot and they are insta-killed. Classes and more detail can be found here.
Four of the classes (Archer, Heavy, Medic, and Soldier) are free for all to use, while the rest can be unlocked using the XP system. Each one has it's own uniqe traits that are useful for a variety of purposes. There are currently 13 classes in capture the flag. This can be extremely useful when tracking down the person with the flag. Each class has a compass, which points at either your flag or the enemies(you can right click the compass to decide where you want it to point). This may seem simple, but experienced cappers have many tricks that make it extremely difficult. To recover you must first kill the flag carrier, and then pick up the flag where they drop it. When this happens, you must recover it before they can capture. Sometimes, people will get past your defense and steal your flag. You must kill any opponents who come hoping to capture, sending them all the way back to their spawn. This is usually done in the flag room, or the area where the flag is located. The goal of defending is to not let the opponent steal your flag. Defending your own flag is an important part of CTF, even if it may not seem as glorious as capping. Most maps require three captures to win, but some need two or five.Īlthough capturing is important, you can't capture unless your flag is safe. You can tell if the other team has your flag because it will say in the chat, and the piece of wool on your flag post will be white. In that case, you have to wait for you team to recover the flag to cap. Combat in Capture The Flag (CTF) can feature long ranged headshots, spells, explosions, fire, and g re, unless the other team has your flag as well.